1.Our promise for Runescape Gold sending is 8 mins-60 mins!
2.After you paid, please login the game Runescape and open your private chat. We will chat with you in game Runescape and tell you the trading process of Runescape Gold .
3.If you spend more than USD100 on buying runescape gold, please contact our 24/7 online support ASAP to speed up your order process.
4.If you can not login in time after your successful payment, please send your following informations to allgamegold with email :
1). Your regular online time;
2). Your charctor name in game;
3). Your email in common use;
Attention: allgamegold will never ask you to give back your Runescape Gold in game, and never ask for password of your runescape account.
1. Send your payment via paypal.
2. Contact our our msn.
3. Login into the game to complete the trade with us.
4. To prevent events unexpected, such as you can not visit the check out page, or can not complete your payment process, please change your browers to the IE 6.0.
fairy rings
1.0 - Introduction
When a player has reached a certain stage of the Fairy Tale Part II quest, one can use a new form of transportation that uses fairy magic. These are fairy rings, and using a certain combination, one can be teleported to a specific location in RuneScape. There are currently over 30 different combinations with the possiblity of over 30 more to be added in the future.
To access the combination panel, you must first be wielding a dramen staff, then make your way into Zanaris (The Lost City) and access the Fairy Ring (the base ring) just southwest of the wheat field. This base ring is similar to the Grand Tree's glider, or the Spirit tree in the Tree Gnome Village, in that you can go to any combination from here, but must return to go to another combination. Also, to arrive back at the base ring after visiting a combination, simply click the Fairy Ring to be teleported back. The combination panel appears like so:
Some highlights of these rings is a slightly faster way to craft nature runes by using the CKR ring, a new abyss location at ALR where there are some more abyssal demons for those with level 85 slayer. If you dropped your magic whistle after the Holy Grail quest, you can now go back to the Fisher King's Realm to explore once more with the BJR combination, there are also several new realms to explore, some with creatures to attack such as Goraks (DIR) and Stags (BKQ).
--------------------------------------------------------------------------------
2.0 - Combinations
Picture Code Picture Code
AIQ AIR
Mudskipper Point Island south of Ardougne Port
AJQ AJR
Dorgesh-Kaan south dungeon West of Slayer Cave in the Fremennik Province
AJS AKQ
Island north of Miscellania Southwest of Piscatoris Fishing Colony
AKS ALR
South of Gu'Tanoth Alternate abyssal plane
ALS BIP
McGrubbor's Woods Desert Island near the Nature Spirit altar
BIQ BIS
Kharidian Desert by the Kalphite Queen lair Unicorn cage in Ardougne Zoo
BJR BKP
Fisher King Realm South of Castle Wars
BKQ BKR
Eternal Forest Island in the Mort Myre Swamp
BLP BLR
The TzHaar Just outside the Legends Guild
CIP CIQ
Miscellania South of the Tree Gnome Village
CJR CKP
By the Sinclair Mansion Starflower Dimension
CKR CKS
West of Shilo Village Gate to Mort Myre Swamp by Ulizius
CLP CLS
Island Northwest of the Wizard Tower Hazelmere's Island
DIR DIS
Gorak Dimension South of the Wizard Tower
DJP DJR
West of Necromancer's house Near Sinclair Mansion
DKP DKR
Northeast Karamja South of Edgeville Canoe Station
DKS DLQ
East of entrance to Keldagrim Desert by Lizards
DLR DLS
Poison Waste Island Myreque hideout